Example of using the plugin in a new project

  1. Unzip the repounreal plugin zip file to ensure a consistent starting point
  2. Create new project with a supported version of the UE editor (See the plugin window). Games -> Blank -> C++ called MyProject (all other settings default).
  3. Create a new folder in the MyProject directory called Plugins
  4. Copy the Repo3d folder from the Plugins folder in the example project (repounreal) into Plugins in MyProject
  5. Open the Project from the Unreal Launcher
  6. When you see a dialog stating that the modules are missing or built with a different engine, click OK to Rebuild
  7. The project should open with no compile errors
  8. Copy over the required materials from the contents folder of the example unreal project in order for the plugin to be able to complete imports.

NOTES