3drepoimport
will create a scene in the World Outliner using transient types: ProceduralMesh and transient Textures. To serialise a scene (e.g. to save the scene, inspect further in the Editor, or package to a PAK), the command 3drepoconvert
can be used to convert the meshes and textures static/serialisable types (StaticMesh, and non-transient textures) and save them as Assets.
NOTE: These generated files are to be used with the serialised model under the top level RepoSupermeshActor that is generated by the 3drepoconvert
command. The top level actor contains important information to display the model correctly, like the scale (accounting for the source units).