Following on from our recent announcement about our new integration with Epic Games’ Unreal Engine, we’ve put together a quick guide to show you how to import your 3D Repo models into the Unreal editor.
High-frequency updates and the complexity of CAD and BIM have historically limited the adoption of real-time rendering in AEC. Assets end up being hard-coded which means a new game needs to be deployed each time there is an update, and it’s difficult to access the BIM data for other workflow tasks such as BI analytics, project management, and operations.
3D Repo solves these problems by providing a fully automated and open-source version control BIM platform in the cloud, able to process large amounts of data in minutes for real-time rendering whilst preserving full fidelity, regardless of file size. Furthermore, assets are delivered on-demand via APIs to provide the most up-to-date project data.
The 3D Repo Unreal Plugin provides you with a convenient way to dynamically load BIM models from the cloud straight to your custom Unreal App.
3D Repo also provides native support for all popular file formats including IFC, RVT, DGN, BCF, FBX, and OBJ. We also support these file formats via our Navisworks Plugin: DWG, DXF, DWFX, RVT, SKP, 3DS, DGN, IFC, NWC/NWD, PRT, SLDASM, and SLDPRT.
Visit our API page for more info or check out our support centre for more guidance.
The project will have the demo account web configuration hardcoded in. When you are using your own account you can confirm the URL/API are correct in repounreal.cpp:
Confirm that these two string variables in the SampleGameModule called URL and apiKey have the correct values.
It should match the details as displayed in this section.
The sample code registers two console commands: 3drepoimport & 3drepoconvert.
Here is an example command: 3drepoimport Repo3DDemo af42d0e0-76b2-11eb-83fd-51b9ea886eaf r1
The model will be imported as a new Actor in the world.
The 3drepoimport command can be given at design-time (in Editor) or in-game (e.g. in Play-In-Editor mode).
Find a full list of plugins and other useful tools on our downloads page.
You can also find a full list of help and support materials on our support page.